![]() However, reprocessing kibble or pemmican is technically more efficient than using raw food. This can be wasteful a full corpse will only produce 1 meal, for instance. It is possible to force food on top of a hopper by taking it to a pawn's inventory, positioning the pawn directly north of the hopper, and then manually dropping it in front of the hopper. This includes all biological corpses, any type of meal, and kibble. Set this priority higher than other food stockpiles to make sure food is hauled to the hopper.ĭespite the limitations in the stockpile selection, the machine will consume any type of food (except hay). The hopper defaults to Important priority. Otherwise, it works like any other stockpile zone - you can click the "Storage" tab to select priority and stored items. Unlike with most other haul tasks, hauling to a food hopper is considered both a "Cook" and a "Hauling" work job. Hoppers act like a stockpile zone, but can only hold raw food other than hay. The dispenser can draw from multiple hoppers at the same time. ![]() Meals draw from hoppers from the bottom-left-most tile first, going counter-clockwise from there. ![]() A dispenser with 13 hoppers could have up to 975 foodstuffs available for processing, or 162 nutrient paste meals. ![]() A total of 13 hoppers can service a single dispenser. Hoppers are installed on any side of a nutrient paste dispenser, except the interaction spot (front center). Numbers indicate order the hoppers will be drawn from - Note that this order is not rotated if the disperser is. Gold tile is the dispenser's interaction spot. ![]()
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